Title Sequence Particles
Updated: 04/17/24
SENIOR THESIS: "THE VIOLINIST"
4/17/20242 min read
04/17/24
Particles:
I used the same technique as the particles within the stage scene. I adjusted the variables, such as the speed attribute to match the speed that we need to fit the frame range of the title. I layered two simulations on top of one another, one streamline that is the base of the particles that will be larger, and one that is scattered and has more air resistance.

Streamline particles by itself:
Notes: The particle size in the render view will be different than in scene view.


Render View




Scattered Particles:
Scattered and Streamline together:
Screenshot of render view


Title Sequence:
As we move into our title card ideation, we wanted to have particles that whipped around the text. The goal was to have them start out of the frame and pour in and around the text before leaving towards the camera. We would render this in redshift and the look of the particles would be consistent with the particles we have within the stage scenes. I mocked up a simple illustration of the movement of the particles, to get an idea of how I needed to draw the curve before doing it:


I began making the curve that I will use as a pop curve force for the particles. This will have the same technique used for the streamline particles.
04/15/24