The Mill X SCAD: Week 9 Review

SCAD X THE MILL

11/9/20232 min read

Personal Priority List for this week:

  • Making the lightning strikes in the front smaller

  • Creating instance lights for each end point.

Team Lightning

Phirada Kanjanangkulpunt: FX Artist

https://www.phiradavfx.com

Thomas Green: Lighting / LookDev. Artist

https://www.thomasandrewgreen.com

Drew Daly: Compositor

http://drewdalyvfx.com

Chris Arya: Animator

https://chrisarya.com

Amanda Rabade: Rigger

https://www.amandarabade.com

Update:

Instance Lights

The mentors wanted to see some more contact points for the lightning; a place where it would get brighter as it contacts the car.

We got some great reference:

https://dribbble.com/shots/1782240-Electric02

Because I was out sick, Phirada took some of the work of creating the initial instance lights for the source lightning (the one coming from the plug). After I was feeling better, I hopped in and added more instance lights to the ends of the source lightning.

There was not a clear end point or midpoint I could delete for the smaller lightning so I resampled until it lost most of the detail.

Lightning Thickness

I emphasized the width of the lightning between the source lightning and the smaller lightning.

We did not realize it until the render, but even tough the mesh lights are referencing the correct geo, there is still disconnect. I tried blowing out some of the geo to see if that would fix it, but it remains the same size. I checked the cache files that they are referencing and make sure everything is referencing the correct nodes, but it still does not show in the render. The main difference being that it gets brighter.

My solution is to take it step by step. So I exaggerated the geo to see if it is a geo, cache, or light mesh issue. After that, I began checking the uncached geo and cached geo along with the light mesh to accurately see the disconnect. I found that there was something wrong with the cache