Project Set-up

DRAGON

11/30/20241 min read

Houdini Version: 20.5.370

Render Engine: Karma

Naming Convention: DRAG_VERSION#


Location: Gay St New York, New York

Project Team

Hannah Spillers: Animator

https://www.spillersanimation.com

Mateo Solorzano: Compositor

https://mateosolorzano0989.wixsite.com/mateovfxportfolio

Drew Daly: 3D Track

https://drewdalyvfx.com

Raw Plate

3D Track done by Drew Daly: https://drewdalyvfx.com

Houdini Quick Fire Test

RENDER CHANGE

Originally, we had decided to render in Redshift as we had experience with the renderer, but had to change to Karma due to accessibility.

Animation timing given to Animator Hannah Spillers: https://www.spillersanimation.com

Karma Dragon Mesh Render Setup

Materials Progress

UV Texture Tiling issue, fixed by multiplying text coordinate

Lights

Currently have basic HDRI and Light for texturing purposes

Still waiting to receive HDRI that was taken during filming. Then, can begin lighting to plate

UP NEXT

Texturing

I am using the textures that came with the dragon model, may alternate colors or attributes to better art direct

FX

Low Res fire - Upscale it, more bellows and bigger range

Road Destruction Visualization

Animation

Goal to have first iteration of movement, may depend on Animators time

Karma Test

Learning Karma basics with separate test file to get comfortable with workflow