Project Set-up
DRAGON
11/30/20241 min read
Houdini Version: 20.5.370
Render Engine: Karma
Naming Convention: DRAG_VERSION#
Location: Gay St New York, New York
Project Team
Hannah Spillers: Animator
https://www.spillersanimation.com
Mateo Solorzano: Compositor
https://mateosolorzano0989.wixsite.com/mateovfxportfolio
Drew Daly: 3D Track


Raw Plate
3D Track done by Drew Daly: https://drewdalyvfx.com

Houdini Quick Fire Test
RENDER CHANGE
Originally, we had decided to render in Redshift as we had experience with the renderer, but had to change to Karma due to accessibility.



Animation timing given to Animator Hannah Spillers: https://www.spillersanimation.com



Karma Dragon Mesh Render Setup
Materials Progress




UV Texture Tiling issue, fixed by multiplying text coordinate
Lights
Currently have basic HDRI and Light for texturing purposes
Still waiting to receive HDRI that was taken during filming. Then, can begin lighting to plate
UP NEXT
Texturing
I am using the textures that came with the dragon model, may alternate colors or attributes to better art direct
FX
Low Res fire - Upscale it, more bellows and bigger range
Road Destruction Visualization
Animation
Goal to have first iteration of movement, may depend on Animators time


Karma Test
Learning Karma basics with separate test file to get comfortable with workflow

